Wednesday, November 6, 2024

CLO3D tutorials- t shirt and pants

 https://www.youtube.com/watch?v=6iKjDUzLxII

https://www.youtube.com/watch?v=5h55TottwmU

https://www.youtube.com/watch?v=xYy0lVbnB_M

https://www.youtube.com/watch?v=om8HVtpuaIc

https://www.youtube.com/watch?v=SZXzz8HNy6s


converting the warehouse into a hexagon

Instead of staying with 8-sided octagon shape for warehouse, I am seriously considering changing it to a six-sided hexagon.  This makes sense as there are six imaginary friends with their own areas plus Girl.  She visits each of them as she decides the fair, sustainable, and workable solution to her problem.  There is no real narrative need for a "garden" or "art gallery" other than to fill in the octagon.  

How hard will it be to move everything around, though?
The back walls can stay the same while the "sides" and their shelving units can be angled to reach the points of the slices sooner.  I will do some consultations and tests.

Tuesday, November 5, 2024

Export from Maya as USD

 5/11/24   I'm conducting research into USD in order to simplify the size of the Imagination Warehouse prior to bringing it into Unreal Engine.

Pixar developed USD (Universal Scene Description) as a way of creating hugely complex scenes without making them so data heavy.  Coco's arena scene is used as an example of this.

Artist's Primer on USD by Maya Learning Channel


Maya Supported image file formats: The image reader for MayaUSD is facilitated through OpenImageIO (an open source library for image reading). MayaUSD should be able to open any image supported by OpenImageIO. MayaUSD also supports OpenEXR textures, 8, 16 and 32 bits, single channel, RGB and RGBA. Texture support is also Open EXR textures 8, 16, and 32 bits.


Maya's USD export options require that mayaUsdPlugin.mll must be loaded in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager) for USD Export to appear in the Files of type drop-down menu.  See settings below:



Intro to Import USD to Unreal Engine

Integrating USD assets into Unreal

45 minutes long and quite detailed.