5/11/24 I'm conducting research into USD in order to simplify the size of the Imagination Warehouse prior to bringing it into Unreal Engine.
Pixar developed USD (Universal Scene Description) as a way of creating hugely complex scenes without making them so data heavy. Coco's arena scene is used as an example of this.
Artist's Primer on USD by Maya Learning Channel
Exporting and Referencing USD files in Maya how to create layers so each artist can add their "opinion", or layout design, of USD prims in a scene.
Maya Supported image file formats: The image reader for MayaUSD is facilitated through OpenImageIO (an open source library for image reading). MayaUSD should be able to open any image supported by OpenImageIO. MayaUSD also supports OpenEXR textures, 8, 16 and 32 bits, single channel, RGB and RGBA. Texture support is also Open EXR textures 8, 16, and 32 bits.
Maya's USD export options require that mayaUsdPlugin.mll must be loaded in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager) for USD Export to appear in the Files of type drop-down menu. See settings below:
Intro to Import USD to Unreal Engine
Integrating USD assets into Unreal
45 minutes long and quite detailed.
No comments:
Post a Comment