Instead of staying with 8-sided octagon shape for warehouse, I am seriously considering changing it to a six-sided hexagon. This makes sense as there are six imaginary friends with their own areas plus Girl. She visits each of them as she decides the fair, sustainable, and workable solution to her problem. There is no real narrative need for a "garden" or "art gallery" other than to fill in the octagon.
Wednesday, November 6, 2024
converting the warehouse into a hexagon
Tuesday, November 5, 2024
Export from Maya as USD
5/11/24 I'm conducting research into USD in order to simplify the size of the Imagination Warehouse prior to bringing it into Unreal Engine.
Pixar developed USD (Universal Scene Description) as a way of creating hugely complex scenes without making them so data heavy. Coco's arena scene is used as an example of this.
Artist's Primer on USD by Maya Learning Channel
Exporting and Referencing USD files in Maya how to create layers so each artist can add their "opinion", or layout design, of USD prims in a scene.
Maya Supported image file formats: The image reader for MayaUSD is facilitated through OpenImageIO (an open source library for image reading). MayaUSD should be able to open any image supported by OpenImageIO. MayaUSD also supports OpenEXR textures, 8, 16 and 32 bits, single channel, RGB and RGBA. Texture support is also Open EXR textures 8, 16, and 32 bits.
Maya's USD export options require that mayaUsdPlugin.mll must be loaded in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager) for USD Export to appear in the Files of type drop-down menu. See settings below:
Intro to Import USD to Unreal Engine
Integrating USD assets into Unreal
45 minutes long and quite detailed.
Tuesday, November 30, 2021
lip sync set up in storyboard pro for GIW, 30 November, 2021
https://www.youtube.com/watch?v=w0pSB5hd_Fo
Storyboard Pro- not very interesting. Not sure if I want to lip sync this early in the pipeline and then lip sync AGAIN with the final assets.
Thursday, October 28, 2021
GIW work 28 October, 2021
Bethany is texturing Goldie's Kitchen and has done a great job. I'm going to set her onto Flash's Library next.
I found this resource after googling "how many children's shows have male leads"
https://www.marketwatch.com/story/male-characters-on-childrens-tv-shows-use-stem-skills-female-characters-use-magic-2019-05-01
Only 38% of children's tv character leads are female. Male leads use STEM to solve problems and females are twice as likely to use "magic".
http://sacraparental.com/2016/10/12/13-fabulous-kids-tv-shows-that-pass-the-maisy-test-and-wont-drive-you-crazy/
https://www.researchgate.net/publication/234143610_Gender_in_children's_television_worldwide_Results_from_a_media_analysis_in_24_countries
Sunday, August 22, 2021
Lip Sync research, Adobe Character Animator, 22 August, 2021
Adobe Character Animator lets you rig a 2D puppet and have it do lip syncing in real time.
https://www.youtube.com/watch?v=PD9-zrGxrs4
How does this work? Can it "listen" to a song and then work with the puppet to match the voice to the lips?