Saturday, October 8, 2016

BSA228, preparing materials for Monday turn in, 8-9 October, 2016

Motion trees for turn in

idle2b
idle
puzzled
grab  
grab2 
crouch4  
walk7

I've tweaked, I've painted weights, I've moved on.  Time to finish texturing Lulu.



She's a lot greyer than the concept art because I think that she may whiten up under the lights.  I will test that soon because that may be a real world consequence of lighting a pale object and not a 3D world thing.

I think I'm going to grey her up in the concept art.  Sigh.  I've gone and rendered everything without fixing her colour.  As it is, her pantaloons and socks wouldn't show up if she was also white.  This may be something that gets flopped around in Unity because she should be an albino bunny.   Or maybe I can tweak the colour correction filter in After Effects?  Stay tuned!

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