Showing posts with label mo-cap. Show all posts
Showing posts with label mo-cap. Show all posts

Tuesday, March 28, 2017

BSA 326, Mo-cap part 2, 27 March, 2017

get out laptop 1410?  and dongle for the software.  Software dongle and Mo-cap usb must both be plugged in to run the mo-cap
IK window open, create character definition open
select asterisk on moving thingie and then select corresponding part on skeleton, right click and accept linkage, sometimes you have to select first bone (spine and foot) to get it all linked up.
do not hit play, lock skeleton definition after linking everything up, do it on 0 frame and then everything will holdin place.















Friday, March 24, 2017

BSA326, Mo-cap, 24 March, 2017

SIT has an Xsens portable mo-cap system.  It's $60,000 for the system, including software, so we only have one.  What we have is quite flexible, though, and it isn't like people are going to be clamoring to use it all at the same time.


exports as .fbx file- these are files that we use for holding motion data so it can be transferred from skeleton to skeleton

(.obj holds object geometry)

We watched footage captured last year when Reuben (6'4") and Anita's brother Marcus (6'9"!) wore the suit.  The system records each frame of movement.
The system was able to follow one user from upstage to the toilets and track him through cement walls.  So, good range.