https://www.youtube.com/watch?v=6iKjDUzLxII
https://www.youtube.com/watch?v=5h55TottwmU
https://www.youtube.com/watch?v=xYy0lVbnB_M
https://www.youtube.com/watch?v=om8HVtpuaIc
https://www.youtube.com/watch?v=SZXzz8HNy6s
https://www.youtube.com/watch?v=6iKjDUzLxII
https://www.youtube.com/watch?v=5h55TottwmU
https://www.youtube.com/watch?v=xYy0lVbnB_M
https://www.youtube.com/watch?v=om8HVtpuaIc
https://www.youtube.com/watch?v=SZXzz8HNy6s
Instead of staying with 8-sided octagon shape for warehouse, I am seriously considering changing it to a six-sided hexagon. This makes sense as there are six imaginary friends with their own areas plus Girl. She visits each of them as she decides the fair, sustainable, and workable solution to her problem. There is no real narrative need for a "garden" or "art gallery" other than to fill in the octagon.
5/11/24 I'm conducting research into USD in order to simplify the size of the Imagination Warehouse prior to bringing it into Unreal Engine.
Pixar developed USD (Universal Scene Description) as a way of creating hugely complex scenes without making them so data heavy. Coco's arena scene is used as an example of this.
Artist's Primer on USD by Maya Learning Channel
Maya Supported image file formats: The image reader for MayaUSD is facilitated through OpenImageIO (an open source library for image reading). MayaUSD should be able to open any image supported by OpenImageIO. MayaUSD also supports OpenEXR textures, 8, 16 and 32 bits, single channel, RGB and RGBA. Texture support is also Open EXR textures 8, 16, and 32 bits.
Maya's USD export options require that mayaUsdPlugin.mll must be loaded in the Plug-in Manager (Windows > Settings/Preferences > Plug-in Manager) for USD Export to appear in the Files of type drop-down menu. See settings below:
Intro to Import USD to Unreal Engine
Integrating USD assets into Unreal
45 minutes long and quite detailed.
Grand Pocket Orchestra "Odd Socks"
://www.youtube.com/watch?v=QkynNTUEzJU
This music video was made by taking photos of each move and then cutting them out and sto motion animating them. I want to do a variation of this where I show my family growing up over the years by going from a photo of them in each year. With digital cameras, you can take dozens of shots until you get the right picture and I noticed when I was looking through photos for this project that I had multiple runs like this. I will put them in frames on the walls and play with this other form of stop motion.
Charlie Kaufman's Anomalisa https://www.youtube.com/watch?v=WQkHA3fHk_0 has realistic-looking puppets in ordinary situations. My puppets, sets, and movements won't be this subtle but I do want to show small moments in time for my characters, for the space to be very intimate, and for there to be connection between them and the family moments that go by on the wall.
I love the warm tones and soft light in this movie poster. I hate cold light!
Stop motion puppet making really appeals to me. I don't know about making the wire armatures, though. I have a background in ceramic figurative sculpture, puppetry, and costume/mascot making so this takes all of my skills and bundles them together. The wire armatures make me nervous because what if they're not strong enough and they break during filming? What if I over-strengthen them and they're too stiff to be operated properly? Its a worry.
https://www.mackinnonandsaunders.com/ They made Rilakkuma and Kaoru! I love this show, I love these puppets.