Sunday, November 5, 2017

BSA324, lanterns and black hole mode, 4 November, 2017

Maya 2017 black hole mode tutorial

My maya doesn't have an aistandardsurface, just an aistandard texture so I had to make do with that.  I changed the material of one object to aistandard then ticked matte and turned the opacity to one, I think.  Just followed the tutorial for changing the object.  Then I made everything that "black hole" texture and optimized the scene. 
Using this tutorial, I went into After Effects and chose effect-shift-channel- take alpha from luminance to key out the black.
Huzzah!!  Except, it's not any better for stopping an overexposed lantern effect. I'll keep playing with it.  Something will come up. 

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