Public exhibition Friday 11 September. All printing and foam coreing done by 10th.
animations on display for two weeks,
Our proposals: Front page, character bios, treatment/logline, storyboards NO contents page. In A3 300 dpi.
I will be on clean up duty on Friday night.
Show needs a poster and title with SIT arts logo.
end of semester 14 November
Approaching the order in which we animate, we look at our animatic, don't animate chronologically.
go through and look for easiest to animate and work to hardest so I can get used to Toon Boom.
Start with a 3/4 conversation, for instance. Look for where animations can be recycled (walk cycle).
Group by difficulty and similarity and schedule when everything will be done. Don't start with full action fight!
do a shot plan:
example:
element 1: clouds: path animation
element 2 Dor and friends bodies: rigged keyframe animation
element3: character faces, cell replacement
element 4: monkey: frame by frame
element 5 vine: five frame loop
dope sheet: each line is a frame and you have to plan for everything that happens in that frame.
Develop a naming convention so you can use shorthand: right arm RA, left arm LA, right leg RL, left leg LL etc.
Offset blinking in the middle of the word instead of putting it at the beginning of a word, which emphasizes that word inappropriately. don't start arm swing at top of shot, usually in the middle of the motion.
First pass: Check that your layout is correct and everything is in there. Make sure you can see what you need to see in camera. Put it all in before characters move in.
pass 2: clean up
make sure there are no rips or holes in the character. If there is, repair them or add a clean up layer with repairs.
pass 3: do all actions in-betweens
make sure character moves smoothly between poses, with no pops in the animation
make sure the character looks grounded and weighted
not floating or sliding
pass 4: clean up
make sure all pops have been clean up, they should pop out when looking at the animation graphs
make sure all the character pushes down into the ground correctly
pass5: facial movements and animation
make sure character is constantly facing in the correct direction and the audience can read the expressions correctly
don't forget eyebrows or eye blinks
pass 6:clean up
make sure there are no holes or pops
pass 7: lip syncing
make sure all mouth shapes are matched to dialogue
pass 8: clean up
make sure there are no holes or pops
do a quick render and composite into final audio
pass 9: secondary animation
any minor animation like finger tapping and movement on eights to keep secondary characters seem alive should be done now.
pass 10: clean up
make sure there are no holes or pops
do a quick render and composite into final audio
pass 11: final clean up
do a fix pass if necessary
make sure that all animation works together
render out and composite into your animatic timeline
make sure your shot works with the shots around it
make sure your shot works with your sound
pass 12: done!
composite your shot into your main file (over animatic)
push save
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