Thursday, November 5, 2015

BDM127, 2D, final push! 5 November

50 Hours to work before turn in...
Here's what I need:

Assets
fireman and firetruck
little girl at cafe

sequences
S3P7     monkey jumps from painting to painting #1
S7P3     monkey jumps from painting to painting #2
S3P16   monkey looks out window #1 (sees fireman)
S4P3     monkey looks out window #2 (sees GG)
S9P1     monkey leaps from patron to curb
S9P2     monkey sees Madame spraying paint
S9P3     monkey doesn't know what to do/steals crayons from little girl
S9P8     monkey draws across the street
S10P3   monkey looks up/down/sees hydrant
S10P6   monkey remembers fireman
S10P6   monkey sets off hydrant
S10P8   water knocks madame and painter down
S10P11 water uncovers GG

special things
facial movements
transparency module attached to ALL GG's
is there anything else that's going to make this thing look good??

Obvious things
edit in After Effects
get the sound down in After Effects
Export properly from After Effects

Eat and hydrate properly over the weekend.  Can't get sick again or will get fired.

Excitement!  I have experimented with transparency modules on GG and have discovered a way to have her look transparent.  I discussed the issue with Jesse from class and Kathryn and discovered that a transparency module must be attached to EVERY SINGLE bit of GG in every scene and when that's done, any parts that overlap turn into opaque bits.  It looked terrible.  But if a transparency module is added to JUST the brick she's painted on, then it looks like you can see the pattern of the bricks through her body.  Hooray!  Much easier, and the effect is as I'd hoped it would be.
 

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