Tuesday, September 20, 2016

BSA228, UI and UX design for games, 20 September, 2016

UI (user interface) UX (user experience) HUD (Heads Up Display)
Writer Rumble, my favourite video game (because mahjong has no street cred)
Basic rules:  10 seconds of interest, then they're gone, three clicks to get the info they want or they're gone.    There's just too many websites/games out there and the player is going to move on to the one that's easiest and most intuitive to use.
Think about psychology of colour and shape when designing UI

mock them up in photoshop first and test them before making them in unity/maya?
slice tools in Photoshop then file- export  and save for web (legacy) them all at one time. in settings save at PNG24 to keep transparency around the icon.  save as buttons

rectangle tool (default) has a menu of icons in it so you can choose arrows, circles, all sorts, for the UI

putting it into unity means loading it in through the camera, into an assets folder, game object, UI, load in?  I'm lost.  Will google that when it's time


For my game, I will make a curio box bar that opens up when the curio cabinet is clicked on.  It will show all of the things that have been collected.

https://www.designmantic.com/blog/infographics/the-10-commandments-of-ui-design/

download cinema image effects for unity- free download to finish off the look of the game

3rd Year Program
Full year
personal project (worth 3 papers)
Professional practices- (worth 2 papers)
  - research based on personal project
  - internship
Advanced Animation (may only be one semester)
Screen Arts 3 (contemporary practitioners)

First Semester
Group Project- management

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