Friday, June 16, 2017

BSA324, 3D modelling the IW, 14-18 June, 2017

jar ideas from Archer

in progress modelling and texturing of Imagination warehouse.  This is the layout that I established with my overhead view concept art.  I've always been concerned that its too simple and doesn't look like a complicated warren of shelves and objects.
16 June- adding stuff to the warehouse and expanding it so it looks more complex.  I've increased the height and length of the shelves and enlarged the shell of the warehouse to accommodate them.  I've moved the textures and a great number of the objects that I created for my video game to the Madbad folder system for recycling.  It will help me to fill out the warehouse.  Ideally, every shelf would be full and every aisle would be it's own separate play space but that's unnecessary at this stage of the project when I'm only going to be using 3 aisles and the center for the animated segment I'm producing.  
 17 June-more decorating and layout.
This will become Prickles sock museum.

This will be Flash's polar sled park.

This will be Dr. Picklesniffer's surgery.

Nothing planned here, it will just be a nice background when looking down the aisles.

 This will be a nice set piece someday.
 Portraits and frames from my video game Nightmare Nursery.
 Filled with dress ups someday.  Once the main locations are dressed, I can look down the camera for blank spots and fill them with backdrops that make the aisles look full.


A look through the shelves around Flash's sled park.  Introducing some tricky entrances and exits to the aisles could be interesting visually and for staging each scene.

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