Showing posts with label funding. Show all posts
Showing posts with label funding. Show all posts

Thursday, November 9, 2017

BSA324, Doodlebug! ILT funding, and GIW in the news, 9 November, 2017

Doodlebug has launched!  https://www.youtube.com/watch?v=jf2UgCsDLOI  Hooray!!! 


ILT FUNDED US!!!  Got the news from Kathryn Tuesday morning, v. exciting, that they've approved the whole $1,458.  So Anna will be going back into the studio as soon as the new round of songs is ready, I can start sourcing foam for Jellybean's mascot costume, and I can mail press kits and stuff to potential funders, stakeholders, collaborators, and folks who have been very supportive thus far.  Just in time for Christmas!

Anna was so excited she made up a press release and sent it out right away.  So Wednesday morning I got a call from the Southland Times, a phone interview, and then they came and took pictures of me with Doodlebug on the screens behind me in the Boom Room and me in the windows with the installation, too.       SIT third-year animation student Traci Meek with a display of her animation project Girl and the Imagination Warehouse.
And this was in the paper today and on stuff.co.nz so people all over the country can see it.  Hooray hooray! 

Wednesday, August 23, 2017

Nightmare Nursery Pitch THIS! 23-31 August, 2017

23rd
I've got an extra week to submit to Pitch THIS! and each company is allowed to pitch two ideas, so I'm going to send in Mad Bad tomorrow, boom done, and then quickly, like two days max, whip my NN games doc into an animated pitch bible.  The story is almost there, the art is close but could use a boost, and the characters need fleshing out.  It's going to be a small pitch bible, but why not?  It would also make a good submission to the interactive story development fund of NZFC.  I need to follow up with Nick about those dates... he did call Saturday to let me know he hasn't forgotten.  Very nice touch, very impressed.

I think it would be good to keep with my collage technique over 3D backgrounds.  That might mean rendering out some scenes of the house and foyer and pasting in some collaged figures. Or probably, better, putting together the 2D art I have and making it moody looking like the 3D.

Image result for white furImage result for dotted swiss
Image result for fox fur

Image result for dotted swiss
make this pinker and it will do for Lulu's dress
Image result for black patent leatherImage result for white twillImage result for navy twill


26th
I looked over my screen grabs from the video game that I took last year.  They all have the UX? or is it UI? border in them plus any number of lighting, music or direction icons in them.  Never mind Lulu's big old head at the right side of the screen.  This is a good time to get proper renders of the environment into my portfolio so I'm importing everything into one file and decorating the place up.  The sky is a bit piecemeal but I can leave that as is until I see Reuben or Rachel to get another lesson on putting images onto the inside of dome lights or spheres to make it look like a proper sky.  Because I'm not racing the clock to get the set basically dressed I can REALLY get it dressed.  The roof peaks have been fit to brick and the tree chandelier has been repurposed to create a forest of empty branched trees out front.  The brick front has been covered with ivy and maybe I can finally achieve the firefly look around the foyer chandelier.  Very exciting!  Once I get the shots I want, I will add in Lulu and Todd as photo collage puppets.  The elements are all there, I just need to massage and place them.  And truthfully, create some new art, too.  It needs to be exciting!  
27th
I've finished dressing the inside and outside sets and split them into two scenes to speed things up.
dressed set, screen grab

overexposed lit set, rendered in arnold
underexposed lit set, rendered in arnold

 Lighting is such a pain in the ass.   Even after copying lights from the warehouse scene that Rachel set up, replicating the results is next to  impossible.  Boo!  I will keep trying, but... I understand why lighting in CGI is it's own discipline.
area light of varying intensities from the tree chandelier.

Here's what it looks like when it's inside the clock.  

28th
I added Todd and Lulu to the front concept art.  I'm on the fence about collage- do I have time for that, or should I just paint into each scene?  I'll do a test tonight to decide.  The Arnold renders are grainy which could create good separation between backgrounds and characters or just look odd.

 Pitch Bible so far:





















This is the first time I've combined my photo collage characters with the 3D rendered environment and I like it!  A little bit of line work on the background helps bring the whole thing together.

30th
 More concept art.  Because I had trouble with Arnold (Rachel is showing me how to fix it) I've had to manipulate the 3D renderings to bring up details like the red in the door.


Work in Progress: Todd stumbling against the coat rack and discovering Lady Greigh's glasses as Lulu prepares to clean the mirror.  After this is finished, that leaves one more to do:  Lulu and Todd reacting to the menacing reflection of The Butler in the mirror.  I'm nearly out of time.  As of 9.15 tomorrow night, it will be 5.15am in Canada on the 31st, the deadline.  So I have all day and tomorrow night to put the final strokes on.  I have far less concept art in this one than I do in the Mad Bad pitch, but that's hardly surprising.  This should be sufficient to get the idea across and after the deadline I can work on illustrating The Butler, the Red Smoke, and maybe the visitors for the pitch bible I submit to NZFC's interactive development fund.

Rachel showed me how to clean up my maya scene.  I thought I only had to delete history, freeze transformations and optimize the scene but there was heaps more to do.  Anything, like the clock, with animation on it won't freeze.  And there were SO MANY files with bad names that had to be merged with the parent file in the nameplace editor under windows- general editors.  And anything with too much geometry, like the vines, needed to be added to a layer that could be turned off to make it possible to move around the scene quickly.  I will need to go into the outside of the NN mansion and do this and fix up the IW ASAP.  5 days until we go to Auckland for the game conference!  I need to be a to do list...

31st
Done and I'm so DONE.


















 This is where I gave up even though I had all day to do it and didn't start until 4.  When I apply for funding, I will add the second half of this episode and another illustration.


Wednesday, July 26, 2017

BSA324, Funding pathways, 26 July, 2017

http://www.nzfilm.co.nz/
http://www.nzfilm.co.nz/funding/short-films/fresh-shorts
Apply for $10,000 Fresh Shorts Funding to start getting a name with them and a proven track record
Get a small crew together when applying for this, doesn't need a known producer.
They haven't funded many animations in the past because people haven't applied for animation funding.

SIT supports graduates by giving them funding in-kind (equipment, computer, render farm, interns, etc.)

Applying for $30,000 fund requires a known producer and there are ones in the area who will take on small projects for reduced fees.

Film proposals assessed by:
  • filmmaking talent involved
  • idea and strength of project
  • director's voice
  • quality of script
  • point of difference
  • ability to deliver project
This is all the kind of stuff we've got experience making up- gantt charts, proposal, storyboards, etc.

Speaker: Nick Garrett from NZFC (New Zealand Film Commission)  
We can also pay grants for more schooling in a specific area, like writing (did I hear that correctly?)
People who are shortlisted for funding, like the 10k 30k Fresh shorts, get taken on a development course (weekend), then a decision of yes or no is made.  No answers also come with feedback.
Not many people apply, so it's totally worth applying.
Call NZFC and ask questions about the application or process and remember there is room to NEGOTIATE.  What's on the website shouldn't be taken as complete gospel.
Interactive stories- games or films (like what Netflix is trialling) is a new funding scheme.  Money is available because not many people are doing it and it's new technology/interesting.
Hub in Auckland will be down on Halsey St. near Winyard Quarter for filmmakers to gather/work/interact with NZFC.
The same people get approved for funding over and over and over.  NZonAir is an example of this kind of funding thinking.

Good talk!  

Wednesday, May 24, 2017

BSA324, Funding advice, 24 May, 2017

How to fight bias in startup funding
take aways from this article:  be passionate and dream big, take a well-dressed man "prop" to first meeting to better chances of getting a second meeting, and having a mentor.

Tuesday, April 4, 2017

BSA325, funding proposal and other business, 4 April, 2017

On Friday, the director and producers submitted a proposal to the Creative arts? funding council of Invercargill/Southland.  It included our complete projected budget, concept art (including my Maori women in three colours), and the latest version of the script.  Rachel says that Mary Napa has accepted the application and has been following up with questions in spite of her reservations about student films (she believes they should be completely funded by SIT).
Ben B. said she sound supportive and would like us to get some funding.

The casting call on the 1st was a bust.  Another one will need to be run with a poster going out to schools, marae, and kapa haka groups in Southland.  The poster needs to be generated and sent out today.  Tia Fowle was great in the school play last year  and would be a great Hahane.   Kate remembers her and snapchats with her sometimes and runs into her mum at Starbucks.  I thought Tia was down in Dunedin at school, but Kate says she's actually at Girls High in town.

Storyboards need to start today.  Anna will meet with Josh, Marco, and Reuben? to get the vision.

Locations:  not sure if the Bluff Marae will let us film there and we will need to find alternatives. The script teams knows that we may need to punt.  We're not going to be ready to film in the first week of the holidays.

New roles based on animation workflow changing to 2D

things that need to move (characters) need to be made in layers and have pivot points added in photo shop
Asset creation team
character creation team: Traci, Anna, Lenar, Ben
Environment creation team:   Mantis, Nathan, Gerry
Waka master- Doug
Tama's men
Villagers
Tama
Hahana

Layout TD is still me

group photo today at 12:50







Monday, March 20, 2017

BSA324, Children's book, 20 March, 2017

Possible practical fundraising thank you gifts could be posters and a children's book.  I could write a full storybook and then select part of it to animate for my pitch.  Contributors would get a printing of the full book.

Ideas:
episode story
Alphabet of emotions (illustratred)
refer to list I made of emotions in my master notes for the project
Art and design of the project book

art for the book can also be chopped apart for the storyboard/animatic.

BSA324, social marketing advice from experts, 20 March, 2017

Well, it's on the internet, so ARE they experts?

mail chimp
blog post: creating an effective facebook ad campaign
This is geared towards people selling stuff but isn't that basically what a pitch is?  And if you've got a show you want people to watch and that show is on the internet, why wouldn't you do your marketing to people who are ALREADY there?  I'm starting to see the possibilities for this.  Because I'm not doing a kickstarter campaign where I just try to guilt people I already know into funding my production costs; the reach must go further that people I already know.

crowdfunding community blogs
children's show crowdfunding for 200k

10 best crowdfunding sites for movies
Kids book makes crowdfunding history
reading rainbow
The most successful educational tool to source capital from crowdfunding, Reading Rainbow is a children’s TV series with an emphasis on early reading. The show premiered in 1983 and continued until it was canceled in 2006. In May 2014, LeVar Burton, a former executive producer of the show, launched a crowdfunding campaign on Kickstarter to make Reading Rainbow accessible online and on streaming devices to a new generation of young readers. The campaign raised $5.4 million, surpassing LeVar Burton’s initial $1 million goal. Reading Rainbow also received an additional $1 million donation from comedian Seth MacFarlane, who pledge the donation if the crowdfunding campaign reached the $5 million mark, which makes Reading Rainbow’s total pot $6.4 million. Currently, the Reading Rainbow App has consistently topped ranks as the best and most popular education kid’s app for iPads. Reading Rainbow has also been made available for free to thousands of disadvantaged classrooms.
Advice from first guy to crowdfund a TV show

KICKSTARTER WILL TAKE OVER YOUR LIFE

PROVIDE REAL INCENTIVE FOR PEOPLE TO BACK YOU

Sunday, March 19, 2017

BSA324, animal expressions research, 19 March, 2017

Timmy Time! (2011)
Jackie Cockle: creator, producer and director (also created Bob the Builder)
stop motion animation produced by Ardman Animations and is a spinoff of their Shaun the Sheep series.

The Stories

Each Episode will follow a day in the life of Timmy and his friends in Nursery. The daily routine is usually disrupted when Timmy or one of the class is naughty, or over inquisitive, or sibling rivalry erupts. For the young animals it's all in the day to day experience of learning about life, friendship and trial and error.
Timmy is the central character and the stories revolve around him. Storylines are strong but simple enough to be told without dialogue using a unique combination of expressive character animation, gesture and reactions, comedy and slapstick, Baahs, quacks and oinks etc.
Timmy can be a bit of a handful only because he's eager and enthusiastic. In each Episode he will learn something about himself and his friends as well as the days' activities
This show has a good way of showing expression changes on an animal with a long face and a semi-hidden jaw.  The "lips" might pop our on top, to the side, or under where the upper jaw is supposed to be.  As a result, they never have to tip back the character's face so far that the eyes are obscured.They also change out eyelids to change expression, too.





 Timmy Time has a variety of animal characters but brings design consistency by giving all of them the white ping pong ball with black center eye style.

When Timmy imagines something, his fantasy world is in a white box.  This marks a sharp contrast from the bright colours of his real world and helps kids understand that this is what he's thinking, wishing, or dreaming.

Through following a thread through Timmy Time, I came across this show, Bing and Friends (2014).  It's 3D animation and made by Acamar Films and is based on the books by Ted Dewan.  Ardman is their global distribution partner and made broadcasting deals with networks worldwide on their behalf.  Ardman has a division that develops brand deals for themselves and properties they work with.  A short video of what they do can be found here.  
Here's a great idea:  A page invites you to meet Bing and His Friends and each pic has a link to a video showing a series of nice moments for that character.  Bing also has a cohesive eye strategy but gets around the difference in facial anatomy between the animals by keeping their eyes large and expressive and their noses and lips small, like human babies.