Sunday, August 16, 2015

BDM124, Stop motion, animatic, 16 August

Today, Ken is working on animating the fight sequence while I work on sound.  Anna went through the free audio file folders and found a selection of good music to choose from.  I've listened to the files:

Pistons: good electronica, insistent percussion, fight scene or lead up. 32 seconds
Cemetary: alien, electronica, eerie.  lead up to monster? 36 seconds
Death march: tolling bells, ominous tones, the Teddy Bear Knight takes up his watch, or the end.  55 seconds diamonds: steady and persistent, the beats come regularly. 50 seconds
face off: exactly as it sounds, 80s electronica 42 seconds
ghost train, eerie wind chimes and moaning pan pipes? 32 seconds
Lost: sound distortions as you move through outer space music.  35 seconds
military walk: 37 seconds
mission: similar to military walk, tension building, 38 seconds
preparation: 1:18 seconds
resolution: the end.  48 seconds
sci-fi horror:  lots of little sound moments to choose from and since they've all been recorded together, they can be easily mixed around.  There's a heart beat going around the 4 minute mark which is really good. 6 minutes
screaming demons: electronic noise 44 seconds
solo piano mood: good sad music with a persistent beat? won't mix in with the electronica stuff, though.  Might be worth using this piece to underscore the whole animatic and then bring in electronica stuff during the fight scene.   2 minutes 44 seconds
survival: steadily building high pitched electronic noise, 45 seconds
troops: steady building of suspense music.  no variation, 24 seconds
twisted orchestra:  good toys gone bad feeling, electronica, quick pacing, 42 seconds.

Asset list
Objects:
o\Room:
frame with stretched "canvas" for shadow screen
base
Bed with dressings
frames on wall
mobile

characters:
bear: object
sword: object
bunny: object
monster: shadow puppet, front view, 3/4 view, chest opener view,
child: object



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