Friday, February 19, 2016

BSA226 Digital painting pipeline, 19 February 2016

BDM 226  Pipeline
 Production Pipeline – Digital Painting
1. Identify communication objectives
a. What does your art need to do?
b. Who does it need to appeal to?
c. Where will it be shown?
2. Decide on format and delivery
a. Match your format to your final output
b. Is it for screen or print?
c. Is it for web or video? Etc
3. Research topic/theme
a. Research your theme and its history
b. Know artists in that field
4. Research visual references
a. Examine other artists work and techniques
b. Take reference photos of items which will help you develop your work
5. Sketch ideas – freeform
a. Brainstorm ideas constantly
b. Keep a sketch pad handing to draw down ideas
c. Even rough doodles can help formulate ideas
d. Keep everything
6. Thumb nail composition
a. Small, quick, rough sketches of main items in your composition
b. Play move them around and experiment
c. Use silhouettes to test composition
7. Finalise resolution sketch
a. After experimenting settle on a final composition
b. Draw out full pencil version of your art work
8. Scan
a. Scan in a high resolution to you can resize in Photoshop
b. Clean up in Photoshop
9. Line art
a. Choose a technique appropriate to your final product to produce clean outlines
10. Colour palette
a. Experiment with colours which will enhance the mood and style of your art work
b. Use your colour wheel to design colour palette with the highest impact.
11. Block in colour
a. Block in all your colour, little detail is needed at this point
b. Colours for blocking should be chosen from your final midrange
12. Block in lighting
a. Design a virtual lighting set up, if you are working with film this will have to mimic the lighting in the film
b. Choose shades lighter then your midrange to block in key light
c. Choose shades darker then your midrange to block in shadow
13. 2x Detail passes
a. First pass should included all general details such as buttons, folds etc
b. Second pass should develop these areas and include dirt, rips and other impurities, these enhance your realism
14. Colour correct
a. When you believe your work to be finished step back and check that your lighting set up is obvious
b. Check that all areas are correctly colour matched and all items are in harmony, i.e. nothing looks cut and paste
15. Check all art for finishing
a. Ask yourself does it have overall impact?
b. Will it work in its intended medium?
c. What can I do to give it more of a wow factor?
d. What needs pop out more, what needs pushing back more?
e. Where does my eye flow and where does it rest?
f. Is my lighting giving the correct impact?

Important note: seek feedback throughout this process. Show fellow students, friends, family and tutors your work to get as much feedback as possible!! 

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