We went to a networking event with the Dunedin video games folks and got to talk to James Everett from Magic Leap/Weta Workshop and Navi Brouwer from PikPok/Global Game Jam
Ubisoft's brainstorming method:
Target + Constraint= Question to be answered
Need to brainstorm is up until it's Pitchable with a logline
video game idea
shuffles tiles to create patterns to get Fox across the floor
Research Question #1
Reuben
How can we make challenging survival game with one character in a small open world?
Answers
*It's an alien and needs different things than a human, so learning about the creature is involved.
*You can't get water,you have to get 2 hydrogen molecules and one oxygen molecule: things have to be put together on a molecular level.
*Player starts out with everything and then loses it bit by bit- has to get to the end by conserving resources.
*the world is made of micro-environments and the survival needs are constantly changing.
*character will shed it's skin periodically and its powers get mixed up: gamer must keep adjusting to changing powers/abilities
*must Bear Grylls its way across desert by drinking own pee
*must eat bits of yourself to stay alive
*Has to leave something behind that will contribute to the next player or themselves as they trek back across to their starting point (caches)
*you have to strategically eat your own clothes which leaves you exposed to the elements
*leave bits of yourself behind (or fire ahead of you) which will then give you information about the environment but you have to re-collect them or you'll die
* every action has an opposite and equal reaction
Research Question #2
Traci
How can you stimulate gamer's creativity in a journey through a derelict Victorian house?
can include puzzles, tasks, collections, challenges, fights?
Rival faction wants to take over the house and they must be fought off/contained.
*gamer has to look underneath and behind things (rugs, paintings) for clues
*Gamer has to collect the pieces as they go along and can't enter final chamber on level until they give something up
*put clues to solving puzzle in the music
*gamer has to create a piece of art or compose music to get a clue
*has to collect a piece of stained glass window from each level to reassemble the window at the top of the house
*stack furniture to create ladder to get to the next floor of the house or to ceiling of room
*in bathroom: reconnect plumbing in order to create more powerful stream of water to flush zombified servant/killer attack corgis down the sewer
*weave strands of hair into nets or ropes to capture or escape
*sew together clothes, curtains to make giant rope to rapel down from roof
*
See Little Big Planet, Scribblenauts
Research Question #3
Lenar
What kind of mechanics can the 9-Tailed Fox mythology bring to a discovery-based platformer?
*each tail has a special power
*Fox has to drain powers from other characters without their noticing
*Fox has to give something for everything he gains
*9 tails does not make the Fox all-powerful in every situation
*has to be eaten by something (lose) in order to gain a power
*can temporarily possess other characters in order to gain their powers or disguise himself to get what he wants or get clues
*Fox gains power over game playing time, not just by solving problems
*can shape shift into male or female
*in order to transform, Fox must collect a leaf, reeds or skull to place over his head
*fox has to avoid dogs because they sap him of his power (he's afraid of them)
*tails have different powers: flame, lightning, spell-casting, illusion-casting, ability to enter other's dreams, bending space and time, take on bizarre forms like super-tall tree or second moon in the sky
Research Question #4
What obstacles can a Rubber Man face as he tries to free his friends?
Ken
*keeps picking up tacks, which cover his whole body and change his rubberiness
*has to draw himself across a piece of paper so he doesn't rub himself out
*rubber man has to pick up tacks so he can move across magnetic surface
*has to sort through the junk drawer and collect all the rubber bands of the same colour
*can make it across paper unerased by using thumbtacks as shoes/skates
*can catapult himself long distances by making a slingshot out of rubber bands and a protractor/pencils
*roll of tape crumpled up into a ball to pick up shavings/eraser crumbs
*has to reassemble a pencil from shavings
*must fight his way through evil army of rubber men
*must search through pencil cases and collect whole set of coloured pencils (has to zip and unzip cases)
Research Question #5
Glenn
TBA
Monday 25 July
Have ten answers for each question to put into idea pool
Tuesday 26 July
pick idea/s we think we'll run with, do practical Unity stuff
Monday 1 August
Pitch meeting
research
Rise of the Video Game by the Discovery Channel
All Your History Belong to Us on the Machinima Channel
read Ready Player One
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