Program's sole job is to paint texture onto 3D models.
set up folder in D drive before opening Mari because it will want to set up a folder system on opening program
set projects and tell program where to find obj or fbx file and where your texture folder is, too
Ctrl R to rotate the figure for painting, otherwise you can move around the space like you can in maya
Ptex is the UV in Mari
Channels has the folders with the layers inside it
shelf has brush menus
diffuse/albedo/colour= colour
history view- ANYTHING you do after jumping back will overwrite the following moves, even twisting the view. be careful!
choose shader you want to use back in Maya (blinn) before you start painting
green light tells us how much strength the computer needs to run the layer
blue layer bit of computer power
and red layer takes quite a bit of computer power
this is important while you're working
procedural layer means you can change things easily without messing everything up when somebody wants to change the colour
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