Can be high end technical shots in your project or experiemental shots that will enhance your body of work
Outline developmental and exploratory practices with to develop into a full-practice based research analysis.
Discuss key works within these fields by artists/studios and industry professionals and explain how their work is relevant to your proposed project.
Clearly explain why you are interested in exploring your topics of interest.
Do research on animation world network and other animation magazines and white papers.
ex. motion capture- actors thought it was a gimmick and wouldn't take, now it's a big deal and big actors are participating in the process eg Vin Diesel in Guardians of the Galaxy v1 to v2
support ideas with visual research
provide project plan with gantt chart, working drawings, concept art, storyboards, etc.
cloth: Ncloth (in Maya), Marvelous Designer, Houdini
texturing: Mudbox, Mari?, Zbrush, Substance Designer
Pick a shot I want to do and then choose the techniques and software that work best for my particular needs
Techniques that move from 2D to 3D and back.
Things I need- integrating 3D sets and 2D characters- Maybe ToonBoom is the best place to do this because the scene can be set up as a 3D space.
No word count for the proposal.
never render in quicktime, always use H.264 NO .movs! Apple took away the platform and supports.
Ideas: Jellybean: 3D to mascot
generic person in variety of clothing styles, walking down hallway (or runway)
pipeline- maya generic body with facial sculpting to Marvelous designer for clothing back to Maya for rigging then add in motion capture walk cycle
No comments:
Post a Comment