and a pointlight:
and when I render it in mental ray, I can see what it's doing to the scene:
I can see weird shadows that indicate the floor and walls don't meet very well, that the directional light is too bright and more shadows needs to come up from the floor, and the blinn is a VERY reflective surface on the table. The little light could be even more bright, but right now, I can see a reflection of the Pet in it, which is actually very interesting.
The spotlight is above, forward of the Peddler and pointed towards the bar
This time, the spotlight is pointed back towards the table so more of the booths are in darkness.
light positions in red. |
with a lambert panel in white with boosted incandescence to simulate the bright outside light.
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