Thursday, April 14, 2016

BSA226, 3D, eyes, 14 April, 2016

shared Y drives- visual arts resources- school of screen arts-textures-eyes-human_eye_maker
Outer eye and inner eye.  Inner has two edge loops to keep concave eye from collapsing, iris has inner edge loops to stay together, too. inner eye is .9 on x,y,z axis so it fits inside outer eye.  In UV unwrap, select edge and double click on one edge to quickly select all of the edges, then cut uv, then right click on eye to select uv, then uv shell to select front or back so only front of eye is being taken into photoshop for texturing

AND FAIL.

But wait!  My critter's eyeballs are black.  Black balls.  So who cares.  The end.


No comments:

Post a Comment