Thursday, April 28, 2016

BSA226, 3D character clothes, 27-28 April, 2016



I've been working on hair and clothes for my character.  This is my second, and probably not last, hair attempt.  I chucked the first one because there were so many mesh problems.  This version nearly got chucked when I finally compared it to a side view and saw how much fuller it needed to be.  I'd like to go into mudbox and give my alien's skin some texture.  Maybe I can do some more hair work in that program as well?  But unwrapping the figure, or at least spending lots of time learning about UV while working on the set is probably next.

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