Tuesday, May 3, 2016

BSA225, lighting the scene, 3 May, 2016

under relationship editor:light centric light linking, each light can be chosen and told what to illuminate.  When this box was first opened, everything was in blue.  
starting point


telling the light not to hit the bar top (lower left is now dark)

after telling the light to only hit the side wall
I need to go through and reintroduce red lights to each nook and to tell it to hit a few other things.

Vaughn showed me a quick way of making my bar patrons and silhouettes!
windows:general editors;visor: sculpting base meshes: bipeds.  From here I can sculpt them to give them some alien features.  I'm not going to rig them, but I can animate them for some general movement in the bar.

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