Wednesday, March 23, 2016

BSA225, 3D animatic, 23-30 March, 2016

Setting up cameras.
set to HD1080 in camera wheel icon next to hypershade
click on frame of beginning of move, hit s on keyboard, then click on last frame of move, move your object, then hit s again.  first frame that's ready for animating will have transform attributes in pPlane2 highlighted in red, last frame for animating will be highlighted in pink.
right click timeline, select playblast to see what you've animated.  won't do full render for animatics, will just use playblast function.
animating a camera is same principal as animating object. choose camera in outliner or by looking through it in panels perspective camera view.
under playblast settings, tick box and change display size to from render settings.  close out and choose clapper with blue wheel and change renderable camera to camera 1 (or whatever camera you choose)so you can see what the camera filmed rather than the camera moving.
 each character needs to have a pivot in the center so it goes to the right place.  modify menu -center pivot when character is selected.   then choose edit delete history type selected.  choose resolution gate icon with blue dot in center
You can work from the end of the move or from the start of the move.  Select object or camera to be moved, then hit s once you've chosen the frame you want (for example, 100), then choose next frame (1 or 150) and move the camera.  Then select the object to move and do the same thing.

Save each scene once you've finished animated moves and camera so you can go back and continue on from that point, if needed, or remake the scene, if necessary.  It won't take up too much space.

Properties and sets list for 3D animatic.  always move objects in perspective view, not camera.
Cantina interior, bar view x

  • bar  x
  • no pets sign  x
  • pipes and brewing mech  x
  • skylight  x
  • front doorway(rounded arch)  x
  • patrons x8  x
  • bartender  x
  • glasses
Cantina interior, nook view x

  • round table  x
  • booth  x
  • chairs x2  x
  • bell/light  x
Other
  • ring
Characters
  • Peddler x
  • Pet x

 I got some nooks started with booth, table and bells, a bar, the rounded entranceway and stairs leading down into the cantina.  I used a schematic that someone has created based on the set in Star Wars as a reference.  None of these object are the real thing.  Or they might be- you never know.  For now, to keep the worry at bay, they're just sketches so I can get the movements and cameras working in my animatic.  It's all a process.



 Second pass at the bar interior.  The chairs have been boosted on legs, the bar has the beginning of the drink pipes and a canopy, a wall has been constructed around the entry arch, and windows have been extruded into the walls.  I took the back faces off the windows for lighting purposes.

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