Thursday, March 31, 2016

BSA226, 3D, still with the hands, 31 March, 2016

get rid of all 5 sided polygons.
grab central vertex, hold v key to drag vertexs on either side to central vertex and then hit  merge.  this creates two triangles.  this new problem can be fixed by deleting middle edge then pushing out to create a diamond shape

change from world, object, component mode through tools menu icon

snap tool up at top -magnet with blue ball, turn it on when moving lots of vertices to each other


add thumb
remove faces on hand, use snap tool to position ? towards the thumb
put edge loop on thumb end so it helps to join later.  select hand and thumb and hit combine tool to make them a single unit

select the vertices across from each other then hit merge so you can find out where holes are.  this allows them to meet in the middle so I can find out where problems are.
thumb is harder than fingers
not enough geometry?  select all edges and right click select mesh- fill hole buttons
weird bumps areas "fixed" can be pulled out or smoothed with sculpting tools

pull out geometry to help ease that transition from hand to thumb when bridging isn't enough.

Clothing construction: copy the basemesh and cut it apart to make the clothes.
Can also draw directly onto the basemesh.  change No live surface to live by highlighting the body.  The mesh is then live and quads can be redrawn by hitting quad draw tool.  Draw series of dots so quads are always being formed ( as in, never a straight dotted line, but two rows of dots to create a series of quads on the surface.

Half of my figure disappeared while I was putting on the fingers.  Fixing it needed a "duplicate special" move, but I couldn't figure it out.   But Doug did, hooray!  The settings must be instance and the SCALE changed to the screenshot below.


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