edge looping helps hold geometrical shape where shapes have gotten too smooth. add edge loops to wings, fins and rudder, then hit 3 for smoothing. An easier edge loop tool can be selected by pulling down the mesh tools menu and selecting edge loop tool. This tool makes it easier to place the edge loops, as long as you click on the edge traveling the direction opposite from the loop you wan to create.
back fin problems: I didn't pull them evenly, so the back edges are fatter than the front edges. The cabin of the plane is quite boxy along the top. I tried to fix it by selecting all of the top faces and pushing them in. That worked, somewhat. To really get round, I should push an dpull more and from top and side views, I think.
Because one side of my plane was so bung, I was only able to create a wing on one side. Vaughn showed me how to cut it in half and mirror it BUT AND I can't remember how to do it again. Will need to do the plane from scratch and watch some tutorials.
duplication: in object mode, select what you want to duplicate. Go into edit and select duplicate special and tick box for more options. If you want the copies to work in concert, select instance, orient them on the grid with the translate and rotate options and select number of copies, then duplicate special. Translate orients the pieces on the grid. I had trouble with this, so the first row of the picket fence is askew. By keeping them in "instance", the next step of creating the points is easy. you then select the vertice of the first slat and pull up with the move tool. They all become pointy together. The cage within a cage was made by using the duplicate special tool and making one bar with the cylinder tool. Something about snap tool and setting the center of the pivot so each copy of the bar sits around the center, forming the cage. Then, select bar, and go to duplicate special. with 12 bars in a 360 degree circle, each bar is in a rotation of 30 degrees from the next bar. make 11 copies to add to the first and they form a cage.
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