Tuesday, August 23, 2016

BSA228,NN asset list, unity 2D asset importation and animation, 23 August, 2016

Assets to make for The Nightmare Nursery
characters:
All items made in Maya with textures created in Photoshop or Mudbox
Todd-2D card
Lulu-#D and fully rigged
props and sets
portraits: Todd and Lulu as humans and animals
                Lady Greigh
                animals in clothes
                inventors/scientists x3
Doors:  front inside, kitchen, conservatory, parlour
opening garden
garden bench
topiary x6
topiary face of Lady Greigh
fountain/pond
lavender maze
jasmine maze
front door outside with house facade
central hedge corridor
door knocker and two handles
keys to doors and extras
floating Butler bits
Butler's bell
octagon table
octagon front hall
stairs and doorway
mirror with message
climbing vine over conservatory
wild topiary around front door (inside)
wallpapered wall
tiled floor
wind up clock
silver tray
calling cards
small bushes x 20
topiary balls/vines around stairway openings
Curio Box
Lady Greigh's glasses
coat and hall tree

items made in Maya and ready for mudbox/photoshop texturing

2D assets:
set up assets sheet in photoshop 1024x1024 pixels for general delivery
iphone resolution is 326ppi
set up  as 72
choose resolution carefully- things that have a lot of "real estate" on the screen should have higher resolution than small things, like grass.
shapes editor: default rectangle open to get custom shape
don't save as jpg,  because you need the transparency, save as png in 2D assets folder
set as 2D sprite in import settings when you've brought it in.
create a prefab by selecting object in left hierarchy menu, left click and drag and drop it on assets screen.  this makes it a prefab and other versions can be ditched.
animator: where the motion trees are 
animation: where we edit and make animation

assets can come in from anywhere, just need to strategize.
Harmony sprite sheets
Harmony will do some of it for you. Need to couble check in photoshop that all parts of animation are in the right order before taking it into unity

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