Thanks to Reuben for posting this:
Asset Building Pipeline:
1.Model in Maya
2.Export of MudBox
3.Sculpt Geo
4.Create Texture
(when Complete;)
5.Export Diffuse Map (colour) from MudBox as PSD
6.Export Normal Map
(export both from MudBox to source images file in original Maya project)
7.In Photoshop, create Bump/Spec?color PNGs, save to source images.
8.Export base Mesh (.obj) from Mudbox into scene folder in original Maya project.
9.In Maya Import new sculpted .obj
10.Apply texture maps from source images folder ; Normal Map, Colour Map, Spec Map, Bump(optional)
11.Create LOD group in maya.
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