Monday, August 22, 2016

BSA228, workflow simplification, 22 August, 2016


create 2D environment and 3D environment folders in Unity
Adobe Maya extention 2 and Photoshop
make simple pipe shape in maya, assign new material blinn, rename blinn to pipe, edit delete type history
export as objexport when there is no animation to be exported with it, work in FBX export when there is animation to take to unity
 go to windows plug-in manager if no FBX or OBJ to bring in plug-ins
3D characters always come through as FBX
export all, choose OBJ export for an object then put it in Unity 3D environment assets folder
Unity deals in meters and maya deals in centimeters when it comes to scale, so bring them in line by windows- setting/preferences-preferences_settings choose meter instead of centimeter
LOD level of detail
export to unity

for tomorrow:  we're bringing in 2D objects bitmap from photoshop and harmony
Look at game, look at level and make total list of everything that's in the game



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