I finished the blend shapes today. I didn't need blends on the cape or top comb, but they're nice to have ready. I imported the body into the walkready file with the finished skeleton. I unskinned the body, put in the blend shaped body and clothes, made sure everything was correctly labeled and reattached the skeleton. Much excitement! I now have a Peddler that I can start animating!
After I fix the weighting issues. I had forgotten about that part. I found the Maya tutorial for delta mush. I'm going to experiment with that. I've been rendering all day and I have not been able to concentrate on animating. I may need to rethink my rendering strategy.
Big problems with that version, so I knuckled down and watched the tutorial. Putting in a new skeleton was much easier. Can't figure out the control rig, though...
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