Thursday, June 9, 2016

BSA226,lighting, 9 June, 2016

Now it's Rachel's turn to take a run at the lights.  She showed me how to make the bulbs throw off a glow by turning the decay rate to linear and setting the intensity to .600

Now, after having thrown all the lights out and replaced them with an area light across the back (to backlight the crowd and throw a warm brown light against the wall), a light that features the bar with clear, pale yellow light, a giant rim light that lights the patrons with green light, a full light that shoots brown at the crowd from the doorway, the scene is looking much better and is much more efficiently lit.




The nice lava quality the bartender had was lost, so I disconnected it from the bar light and put a red spot light on instead.  Peddler's booth is still very dark but a set of lights will be created just for that scene.  She and Pet will both have a trio of lights that follow them around.

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