Monday, February 27, 2017

BSA324, Animation Pipeline, 27 February, 2017

Penguins of Madagascar show us the Animation Pipeline

Story- The script
Storyboarding- 1000s of pictures to visually tell the story
Editorial, the pictures are strung together
Art- everything on screen is developed
Modelling- all characters, environments and props built in 3D from 2D artwork from Art department. Rigging- character TDs design how the characters moved.  They're essentially puppet makers who put in skin, fat, skeleton and joints
Surfacing- artists add colour and textures or how light interacts with the characters
Rough Layout- all the pieces start coming together in Pre-Visualisation.  Characters get blocked in their environments
Final Layout- ani-prep puts the higher res versions of everything into final environment and final composition is made
Animation- characters are brought to life
Editorial watches over the whole process
Crowds- put in the masses of extra characters and automate them
Character FX- responsible for everything that's moving on the character- hair, fur, prop animation, clothes, interactions with objects
FX- explosions, demolitions, dust, footprints, leaves rustling, problem solving stuff
Matte Painting- everything that's beyond the sets that have been modeled, like skies, cityscapes, mountains.  It slides in the back like a painting.
Lighting- adding emotion through lights
Final cleanup- fix mistakes that have come through from other departments
Sound Design- sound/Foley, music, equalization


Pixar in a Box: The art of story telling video
I can go through this checklist to work out my story!

So This Happened

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