Thursday, March 19, 2015

BMA142- 3D sculpting with Mudbox

Second attempt to create a creature face on the program Mudbox.  This program has many exciting possibilities, if I can master it. Theoretically, you could scan an actor's face into this program and then tweak it, print it at full-size, then make a mold for a prosthetic off of that print.  There are blank faces, human bodies, animal bodies, and cars to start from.  In terms of my mascot work, I'd like to learn how to make eyes, noses, and claws.

Here's the creature with some painting work.

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