Thursday, August 10, 2017

BSA324, IW texturing in Maya, 10 August, 2017

Tree aisle, rendered in Arnold.

 I'm working with Rachel today on getting the texture fixed on my shelves.  It's pixellated and the layout of the UV shells in the UV editor wasn't maximizing the resolution.  Two kinds of metal that I like were taken into photoshop.  A 72dpi 2048 x 2048 pixel document was started.  The first metal was laid on a few times and the edges blurred by erasing with a soft brush.  Then the second metal was used as a "stamp" with the clone tool to break up the surface.  Anything hanging off the edge was cropped away and the layers were merged.

Filter-other-offset to get it to match the outside edges and tile
 and then break up the hard edges on the inside again.



Desaturating the metal tile colours, adding bump and spec maps.
an hdri image from  a warehouse was brought in to recreate the light in that space.  It was added to the dome light.  It puts nice cool light onto the shelves and creates lots of shadows.
Point lights down the aisle warm up the and draw attention to the objects on the wall.

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