Monday, June 15, 2015

BDM125: adding sound to an animatic

Free music is available on the Y drive in the Fresh Music Library or at freeplaymusic.com
Only music that has been prepaid or with written permission from the band/composer can be used.
any formats that won't take in storyboard pro can be changed.  don't change straight from y drive.  copy over to personal sound library.  the aiff format is generally used on Macs and not by PCS.  OPen the file up in Audition CC program (which can also slow, speed or otherwise manipulate sounds), then export it straight out as an MP3 file or wav file which should both work in ToonBoom.
Don't fiddle with sample type or format settings.  Those will be explained next semester.

Import sound files, set up where sound files are so they'll go to the same spot.  current sound track, first frame.  go to special sound folder in storyboard pro environment.

to make sound work, turn sound button on at top of toon boom screen (near play button)  in sound menu, hit sound scrubbing button so you can play with sound.

alt and left click creates keyframe on blue line, additional alt and left mouses? will create new keyframe points to bring sound up and down so voices aren't obscured.

make audio layers so music, dialogue, and foley/sound effects are on separate levels that can be manipulated.  import new things to new soundtrack layers.
cut into tracks by hovering at the begining to pull in and out. split at current frame makes two soundtracks and the one I don't want can then be deleted.

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