Monday, April 10, 2017

BSA303, character artist interview, 8 April, 2017

http://www.cgsociety.org/news/article/3202/being-a-character-artist-in-the-aaa-games-industry-with-hong-chan-lim

I started my career back in 2004 with my very first internship as a 3D generalist, and I shipped a couple of other games as 3D/2D artist working on concepts, characters, props, and environments. I got my first official Senior Character Artist title at Carbine Studios/NCsoft Corp. while working on WILDSTAR, where I was asked to work on my first creature. I have focused working on characters and creatures mostly ever since.


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