Your
Way, Every Day: The Simplification of Collectible Toy Production Through 3D
Printing
In the world of toys, what if you could have what
YOU wanted instead of what you were told you SHOULD want? This is the tantalizing promise of 3D
printing to makers and consumers alike. While it may seem that we have
many choices when we go shopping, there aren't: 80% of the world's toys
are manufactured in China in vast quantities that only guess at consumer demand
and produced before what they’re promoting make it to the public sphere. (Lipson, 2013) In the new paradigm that 3D printing offers, a collector
can order and pay for a character online, a pre-existing digital file can be
modified to meet requirements, and production can take place close to the buyer. Designers are similarly offered the exciting possibility of
modification, replication, or duplication of the original without the tedious
and expensive back and forth of working with an overseas manufacturer. (Lipson, 2013)
This semester, I will undertake the development of a
children's TV show with a view to pitching the show for funding and production.
While 3D printing the characters will certainly assist in refining the designs
and story of the show, in the world of children's TV, the show
is not the only thing that needs to be produced. Effective merchandising
makes the marketing of the show easier and more profitable which keeps it on
the air for longer. Newspaper strip characters had merchandising tie-ins
from their beginning in 1895 and Walt Disney was the first to make
merchandising deals for animation in 1929. Disney
historians Robert Heide and John Gilman wrote, "Disney realized that the
future of the studio could become secure only if enough revenue was generated
by the character merchandising division." (Hollis, 2015) Virtually every animation studio has followed his example and
merchandising tie-ins now bring in the lion's share of profits for each
production. In fact, a familiar pattern
began to develop: with each new medium that a character appeared in, product
availability surged which fueled viewer interest in the program which fueled
interest in the product. (Hollis, 2015) It is estimated that the total economic impact of 3D printing technology
will be $US230-$550 billion per year by 2025, $US100-$300 billion of which will
be direct consumer products such as toys. (Borison, 2014)
Pez dispensers have been a popular
merchandising tie-in for over 60 years.
In the past, toy prototypes would have been hand
sculpted in clay with molds taken to mass produce millions of plastic
figures. The work would have been
laborious and time consuming. With the
advent of 3D printing, contemporary entertainment companies can disrupt the
traditional process of manufacturing toys by developing the products themselves. Blizzard Entertainment, makers of the wildly
successful World of Warcraft and Overwatch video game titles, use Happy Worker
to 3D print prototypes of their toys (Happy Worker, 2017), Activision's
Skylanders model makers have 3D printers in their offices (Clarke,
2017), and McDonald's excited the industry in 2013 by theorizing that
they could have 3D printers in every store to print out the Happy Meal toy each
child wanted on demand. Only the safety of heated plastics in a food
preparation site stopped them from moving forward at the time, but technology
will catch up with this idea (Plafke, 2013).
Blizzard
Entertainment: toys from their Cute but Deadly Series I
The
aims of this research project are as follows: characters from the show will be
sculpted in Maya, refined in Zbrush, and printed in 3D. They will be
produced in a series of poses and analyzed for their likeability,
collectability, and functionality; their profitability in both the collector's
and toy markets will also be assessed and the ensuing range of figurines will
be used in the marketing of the series to potential stakeholders and funding
bodies. Using
base designs, the characters will be translated into one and multi-piece
jointed styles: bobble head, Pez dispenser, bubble bath container, and posed
collectible are just a few of the forms they may take. Final versions will be painted and packaged
to be used as promotional material as the show is shopped around. The opportunity to realize my characters as
toys will be an invaluable part of the development and marketing of my show.
Concept art from the children’s TV show
I am developing
References
Borison, R. (2014, September 3). All The Ways Your
Kids Can Now Customise Their Toys. Retrieved from Business Insider
Australia:
https://www.businessinsider.com.au/3d-printing-toys-2014-8?r=US&IR=T
Clarke, W. (2017, January 27). How They Make
Skylanders, Disney Infiniti, and Shovel Knight. Retrieved from Polygon:
http://www.polygon.com/features/2016/1/27/10811024/manufacturing-skylanders-disney-infinity-shovel-knight
Happy Worker. (2017). Toy Design & Prototyping.
Retrieved from Happy Worker: http://www.happyworker.com/toy-design-prototyping
Hollis, T. (2015). Toons in Toyland : The Story of
Cartoon Character Merchandise. Jackson, US: University Press of
Mississippi. Retrieved from http://www.ebrary.com
Lipson, H. &. (2013). Fabricated: The New World
of 3D Printing. Somerset: John Wiley & Sons, Inc. Retrieved from
http://www.ebrary.com
Plafke, J. (2013, November 9). McDonald’s wants a
3D printer in every restaurant so they can print Happy Meal toys. Retrieved
from www.geek.com: http://www.geek.com/gadgets/mcdonalds-wants-a-3d-printer-in-every-restaurant-so-they-can-print-happy-meal-toys-1576582/
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