An occasional paper on digital media and learning
Confronting the Challenges
of Participatory Culture:
Media Education for the
21st Century
Henry Jenkins, Director of the Comparative Media Studies Program
at the Massachusetts Institute of Technology
with
Katie Clinton
Ravi Purushotma
Alice J. Robison
Margaret Weigel
Table of Contents
Executive Summary 3
The Needed Skills in the New Media Culture 5
Enabling Participation 7
Why We Should Teach Media Literacy:Three Core Problems 12
What Should We Teach? Rethinking Literacy 19
Core Media Literacy Skills 22
Who Should Respond? A Systemic Approach to Media Education 56
The Challenge Ahead: Ensuring that All Benefit from the Expanding Media Landscape 61
Sources 62
.A participatory culture is
a culture with relatively low barriers to artistic expression and civic engagement, strong support
for creating and sharing one’s creations, and some type of informal mentorship whereby what
is known by the most experienced is passed along to novices.
Affiliations — memberships, formal and informal, in online communities centered
around various forms of media, such as Friendster, Facebook, message boards,
metagaming, game clans, or MySpace).
Expressions — producing new creative forms, such as digital sampling, skinning and
modding, fan videomaking, fan fiction writing, zines, mash-ups) Skinning and modding allow individual users to alter commercial computer software.
Collaborative Problem-solving — working together in teams, formal and informal,
to complete tasks and develop new knowledge (such as through Wikipedia, alternative
reality gaming, spoiling).
Circulations — Shaping the flow of media (such as podcasting, blogging).
p.8 According to a 2005 study conducted by the Pew Internet and American Life project
(Lenhardt & Madden, 2005), more than one-half of all American teens—and 57 percent of
teens who use the Internet—could be considered media creators. For the purpose of the study,
a media creator is someone who created a blog or webpage, posted original artwork, photography,
stories or videos online or remixed online content into their own new creations. Most
have done two or more of these activities. One-third of teens share what they create online
with others, 22 percent have their own websites, 19 percent blog, and 19 percent remix online
content.
Contrary to popular stereotypes, these activities are not restricted to white suburban males. In
fact, urban youth (40 percent) are somewhat more likely than their suburban (28 percent) or
rural (38 percent) counterparts to be media creators. Girls aged 15-17 (27 percent) are more
likely than boys their age (17 percent) to be involved with blogging or other social activities
online.The Pew researchers found no significant differences in participation by race-ethnicity
p17 the young people took the
game’s representation of historical evidence at face value, acting as if all of the information in
the game was authentic.
p18 Increasingly, content comes to us already branded, already shaped through an economics of
sponsorship, if not overt advertising.
Seiter (2005) concludes,“The World Wide Web is a more aggressive and stealthy marketeer to
children than television ever was, and children need as much information about its business
practices as teachers and parents can give them” (p. 100).
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